Starter for 10!

I already had a rough idea of the game I wanted to make. So although making an adventure game is typically very design first I wanted to stick with one of my traditions of getting the game playable as soon as possible. I don't feel like a game jam has really begun until I'm controlling my character walking around the screen.

So with a combination of an Art Deco asset pack and drawing over a template character, along with the countdown clock I built earlier I've got my first room up and running:

LD50emGIF/em3.gif

With that out of the way I needed to focus a bit on the structure and scope of the game. It needs to be simple enough to be buildable in a day (so I have another day for polish) but interesting enough for adventure game players to sink their teeth into. While I mulled that over I started my day with a very over indulgent lunch.

IMGem1697/emsmall.jpg

What I've settled on for game structure for now is a kind of escape room type setup. There's a vault door you need to open and there's three simple clues to open the door. However each of these clues is going to be obtained by solving a puzzle in another room. So that's four puzzles rooms and the inside of the vault to make.

Gamestructure.png

Scope wise this is a little larger than I'm comfortable with, and depending how the day goes I may cut one of the puzzle rooms to keep this within a sensible LD scope. Let's see how the day goes.