24 hours late to the party, but still in the Compo. Quick prototyping is key!

Already had an idea about the game I'm gonna try. Key points to remember:

  • Scope your work to your time, you have only half of it now
  • Focus on gameplay first, think graphics later
  • Prototype and adapt quickly
  • Work in small incrementations, don't think about the bigger picture

That being said, after just an hour of work, I have most of my gameplay mechanics ready! Microgame it is :card_box: Tonight focus on readying the mechanic to the fullest, and then spend Sunday polishing and intorducing actual design (or maybe that's just it?! :D)

gif.gif