Happy day
This morning we tallied up our total game dev experience: ~6 months, between 5 people, and I think at least a few weeks for all of us was just installing Unity + tools ;-).
So we've been trying to keep our expectations low! But I think we're pretty happy with the end of day 1:
- basic maze defined, plus art style
- maze building blocks starting to be modeled
- basic player + first weapon coded
- imported a temp maze of walls from blender
- finally got collision working properly (HORAY)
- Turns out: most beginner tutorials for unity will set the
transformlocation directly. Add a few things and no tweaking of continuous collision detection, tweaking the physics settings for depenetration & fixed timer worked. Even usingrigidbody.movetostill glitched. Solution (for us) was to only use rigidbody forces infixedUpdate+ continuous collision detection on the player. Amazing how big a difference it feels when walls are completely solid, and no "peak-throughs" happen. Downside is that the movement controls don't feel the same. Hopefully we can tweak it to something acceptable
- Turns out: most beginner tutorials for unity will set the
- we got git + LFS working
- Lesson learnt: fully finish installing and testing your gitea install BEFORE jam starts ;-)
We're looking forward to continuing tomorrow- but we're pretty sure we'll be making a casual entry in 3 weeks.
Time for rest- good luck everyone with day two!