A Rough Day 2
I finally had to make the call today and cut the third puzzle room. I finally had a good design for it but room 2 just took a huge amount more time than I expected. I think I have to accept that making 1 room per day is the maximum I can pull off for an adventure game.
I still have tomorrow that in theory I could use to add the extra room. However I want to spend tomorrow pulling everything together as a game. Lots of polish, bugfixing and adding an intro/ending sequence.
So I'm fighting against my ambition on this project and focusing on a game I will get finished tomorrow. I think if I want to add more beyond that great, but if I don't get this game done tomorrow it runs the risk of ending up in the "good intentions, but never finished" pile.
So here's a quick preview of the scope of the game, two puzzle rooms with the vault door in the middle.
