How do you guys go about explaining your game?
We had troubles with player complaining about the controls etc. - fair enough, I was having the exact same expirience when trying it first (I was only doing art before :)) but once you got the hang of it, I think it's pretty fun and challenging (and believe me, I'm definitely not the playing Dark Souls kind of person.. lol)
I felt a bit sad because our programmers (and especially main programmer) put a lot of thought, effort and work into it (we slept like.. 5 hours total, lol) and I'm really really proud of the outcome!
I added a bunch of explanatory text and GIFs now, hopefully that helps. As you all know gamejams aren't the time for intricate tutorialmaking... ;D

If anyone would like to try out our game, I would appreciate it! :) Will play your game in return! <3
https://ldjam.com/events/ludum-dare/50/catronaut