Stone Sabbath Bugfix Changelog

The lonely fisherman seems to free his mind at night...
Stone Sabbath is a PS1 and Dark Souls inspired game based on Cornish Mythology
As with any Ludum Dare project, the amount of bugs found after final upload eclipsed the euophoria of finally uploading our game. So now, after a day of rest and an evening of fixing bugs, I present to you our 1.1 changelog:
- "Escape" to exit game was not previously working
- Fixed a few holes that allowed you to fall out the world
- Some sets of stairs were randomly duplicated and breaking collisions
- A sequence break allowed you to skip half the level. Not anmyore.
- Enemies now follow you up stairs. They will follow you from start to finish now.
- Enemy colliders now disable after death, stopping them from blocking you into corners
- Enemies now no longer push you around, climb on top of you, or teleport behind you.
- Huge laundry list of game flow issues fixed. Replaying the game just outright did not work before.
- Campfires were only respawning you 50% of the time now. I like to think that's at 100% now.
- Removed debug code on Giant boss fight, which previously allowed it to be killed in 3 hits.
- Enemies are no longer able to damage you while in their death animation
- Enemies can no longer hit behind them
- Music had bagpipes in the wrong place. Sorted.
- Menu readability problems ironed out. Font completely replaced.
- Piskies and Knockers now have textures
- Most sound effects that were previously bugged and not firing off are now working
- Giant health bar and praying UI animation now working as intended
There are still a few bugs to go, bur we're all very satisfied with this as a 1.1 release. Godspeed!
