Then vs now
Hey, just wanted to say that we really appreciate the feedback we got for The Ultimate Martian Roulette throughout the last couple of days <3
Here's a little look behind the scenes - the game at different stages of development.
End of day 1:

End of day 2:

End of day 3:

We ended up cutting a lot of ideas and corners, but we're still happy with the result. Deciding what NOT to do is gamedev's bread and butter after all. And it does often hold hidden opportunities (ragdolls 2.0?).
Anyway, fun times.
Btw check out our Getting started with cutscenes in Unity post if that's something that might be up your alley.