Sometimes you have to make sacrifices...

...like, literally

child.png

One of my teammates put together an iteration of UI for the boss in a way that it NEEDED at least 2 child objects to work. And it did have them, until I came in and deleted everything except one thing. Which made THE WHOLE BOSS break. He would spawn in a wrong place and just... stand there menacingly.

brokenboss.gif

The fix? Make an empty child object for BossUI. It didn't have to be named like this, but I couldn't resist the joke :smile:

Anyway, we now have a Post-Jam build! We've added more visual feedback and polish, SFX, and a highly requested boss healthbar! So, if you've already played our game, we invite you to give it another look! And if you're new, try the Jam version!

Check out DOWN the DUNGEON