Sometimes you have to make sacrifices...
...like, literally

One of my teammates put together an iteration of UI for the boss in a way that it NEEDED at least 2 child objects to work. And it did have them, until I came in and deleted everything except one thing. Which made THE WHOLE BOSS break. He would spawn in a wrong place and just... stand there menacingly.

The fix? Make an empty child object for BossUI. It didn't have to be named like this, but I couldn't resist the joke :smile:
Anyway, we now have a Post-Jam build! We've added more visual feedback and polish, SFX, and a highly requested boss healthbar! So, if you've already played our game, we invite you to give it another look! And if you're new, try the Jam version!