We are: [√] In [ ] Out
Here we are again, our second time on LudumDare Jam!
And now, Rodrigo and Zanoni will be developing a game on this issue (if not much drunk to do anything).
This time we will use UnrealEngine on c++ for the development, and try to not make the same mistakes from the last time.
For other things, we will do the same as before; use open assets at the begin (opting-out from the graphics/audio category, if so), and make sprites/audio if the time allow us (this time we will try hard to accomplish this).. So, for graphics, GIMP/inkscape , sound/music with FL Studio/Audacity/sfxr. The UnrealEngine is already running on my Linux box, but we will use MacOS/Windows as fallback, if needed. For the code, private git repo until the deadline, and github after. And as we will need to still alive, coffee, bacon and beer will do the job, as usual.
Neat.
Other tools include Trello for ideas and task tracking, IRC and our Twitter account for updates on our progress.
Let’s go!
