So close to the day, prepping the base code!

gameplay-gif-with-control-settings.gif

We have no art assets in the game yet, so that we're not excluded from the sound & art voting categories. Being a full time software developer with a lot of experience, I've been spending this week hammering through base code and infrastructure, in preparation for tomorrow's theme drop:

  • HTML5 and Windows builds pushed to itch.io automatically when a git tag is created, within minutes. No manual exporting required, the automated pipeline does it for us.
  • Empty placeholder game title screen, ready for title screen artwork
  • Control re-mapping menu system, allowing players to remap their controls for accessibility needs
  • Graphics settings system, toggling full screen, borderless window, etc
  • Sound settings system, controlling master, sound effects, and music volume
  • Credits page, with the team members listed for the game jam
  • Movement and jumping of a placeholder graphic protagonist, play tested in a sidescrolling environment built with black square tiles
  • Moving through doorways, represented by placeholder squares at the moment
  • Damage system where the player respawns from the last door exited when they take enough hits, currently just a numeric representation in the top left
  • playtastygames.com website for our game making collective.
  • public discord invite link