So close to the day, prepping the base code!

We have no art assets in the game yet, so that we're not excluded from the sound & art voting categories. Being a full time software developer with a lot of experience, I've been spending this week hammering through base code and infrastructure, in preparation for tomorrow's theme drop:
- HTML5 and Windows builds pushed to itch.io automatically when a git tag is created, within minutes. No manual exporting required, the automated pipeline does it for us.
- Empty placeholder game title screen, ready for title screen artwork
- Control re-mapping menu system, allowing players to remap their controls for accessibility needs
- Graphics settings system, toggling full screen, borderless window, etc
- Sound settings system, controlling master, sound effects, and music volume
- Credits page, with the team members listed for the game jam
- Movement and jumping of a placeholder graphic protagonist, play tested in a sidescrolling environment built with black square tiles
- Moving through doorways, represented by placeholder squares at the moment
- Damage system where the player respawns from the last door exited when they take enough hits, currently just a numeric representation in the top left
- playtastygames.com website for our game making collective.
- public discord invite link