I'm in - with crystal and SFML
Excited to join another game jam! Really pumped to use crystal again since I found a combo (CrSFML) that is working on Windows. If our idea is 3D, I'll go with Godot, but I'd like to give crystal + SFML a try!
Tools me and my roommate will be using:
- Language: crystal
- Graphics Library: SFML (via CrSFML bindings)
- Editor: Sublime Text 4
- OS developing on: macOS (will be making Windows and macOS builds), roommate on PopOS (Linux)
- Graphics: Aseprite
- Music and Sounds: LMMS and Audacity, sfxr
For those that don't know, Crystal is a programming language based on, and very similar to Ruby, except it compiles, similar to C. So it's much faster, and hence I thought good to try for game development. I love Ruby syntax for web development, so eager to apply that to game development. I've also built a small wrapper library around CrSFML (here) that will help me be more OOP than the SFML C-like patterns.
Cheers everyone, have fun!