Almost 3 hours

I've been awake for almost 3 hours already and only just managed to get an idea for the theme. I've yet to get started, but I figure I'd make a blog post which can serve as a 'design-doc' for reference for the next 2 (or 3?) days.

As I currently have a Github account with 10 unfinished Ludum Dare entry games (finished for the compo/jams at the time, but not real games) - I'm going to revisit an older entry and remake it around the theme. Its a top-down ship racer called Tachyon-R. I felt at the time like the mechanics felt good, and it could have been fun, but as it was just not finished, it wasn't.

b8c7.gif My Tachyon-R for LD40

This time round, to fit the theme, I'm going to make a changing tracks. There are no points for guessing the interval for the changes.

There are a couple of programming challenges that I can foresee, with the biggest being to adapt a spline (track) with multiple paths.

So, i'm going to go for some breakfast and a shower, then down to coding...