The day starts with tech difficulties
I'm using Godot together with Webstorm as an external editor. I have everything set up in Godot settings - double clicking on a file in Godot opens it in Webstorm. But, when I edit a script in Webstorm and save it, Godot does not seem to care and does not see the changes. It keeps complaining about old script version (like missing class_name which is clearly shown when I open the script in Webstorm). What's this??? Anyone ever encountered this before? :disappointed: