Day 1 Progress

Progress on my SNES adventure game today is going really great, main focus this morning has been sorting out all the visual assets. With other genres I don't go so heavy on content until the end but with adventure games I find getting the rooms and characters sorted fairly important as they define the tone of everything else. So right now I have my character shifting between two dimensions every 10 seconds.

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My schedule for the jam looks like this:

DAY 1 - ~~Rooms and Characters~~ - Adventure Scripting Engine

DAY 2 - Puzzles - Dialog

DAY 3 - Audio - Polish

So for the rest of the day I'm implementing a really light weight scripting system to cover my basic adventure game needs: dialog, choices, variables, inventory items. Then tomorrow I'll start bringing the puzzles and dialog in using that system.

I stopped for some tasty Chicken Katsu Curry and to write this blog post, and soon I'll be back to the code mines.

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