I’m (probably) in
This is my first LD. Still deciding on whether to use LibGDX or UE4. I could use some help deciding.
I’m an experienced Java programmer, but I’m new to game programming. I’ve played a little bit with libgdx and it seems good for 2d stuff. I’m not familiar with most of the libgdx API and I’m afraid that I’d need to spend a lot of time implementing some basic mechanisms or learning how to integrate with the framework.
I’ve probably spent the same time with UE4 as with libgdx and even as someone who is used to working with code I find it more productive. I like the “WYSIWYG” editor and the short build-test loop. The framework offers a lot of mechanisms out of the box and the Blueprint system isn’t bad at all. I’m not sure how it would deal with more complex logic. Also I’m not sure to what level I can reuse the framework (skybox? character movement? materials? physics?)
My goal is really just managing to build something that I can submit in 48 hours.