Six Shots Per Minuteman! I surived the compo!
Six Shots Per Minute Man!
This was a new type of game for me, since I've never made a top-down shooter before. Most of the first day ended up being spent getting the bullets to shoot straight. But once that was working, I could spend the second day on enemy AI and art. That's where it really came together!
I'm a big fan of my 10 second long reload animation. It's so stupid, but satisfying. Really, this whole project was an excuse to make a silly reload animation.

This was also my first time trying to make sound effects. I recorded a metal water bottle as my "musket", and then pixelated the sounds thru a retro filter. Same deal with the voice over (without the water bottle, of course).
Play it here: https://ldjam.com/events/ludum-dare/51/six-shots-per-minuteman
Hope everybody else had a good compo! Tally ho, lads!
