Puzzles are hard, Testers Wanted! post mortem.

This jam I decided to make a puzzle game using the 10 second mechanic. To me this meant there would have to be two worlds that you switch between every 10 seconds. Designing a single puzzle though was a tall task. Failing to do so for hours, it too my sleep deprived brain to finally come up with a few. I think the lack of sleep just helped me look at things in a different way. Overall, I think they might be short puzzles, but they work well in the context.

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Please check it out at this link https://ldjam.com/events/ludum-dare/51/the-device

See if my sleep deprived puzzles make sense to you.