Wanna go fast?
I spent a huge portion of Terminal Velocity's development time trying to convey the feeling of speed. The main contributors that delivered on this were: - Setting a wide field of view on the camera. - Pulling the camera back a little bit when you hit a boost. - Adding camera shake when you hit a boost. - Sound effects for the boost and the motor speed. - Speed line VFX. - Close quarters environment with lots of twists and turns.
Check it out if you've got a need for speed.
