about the map of Call It A Day

Hi guys! I’m Sivam. One of the artists from the game Call It A Day from Ludum 51.
Since I’m mostly a 3D artist professionally, 2D graphics are a relatively new area for me. I’ve learned much from this game jam!

Let me share a bit about the process of drawing the map :3

Floor

Since time is of the essence, what I did was taking a picture of a floor tile at home lol, and then putting it to the surgeon’s table in Photoshop.

before and after

floor25.png

Since we’ve got a mechanism for day/night cycles, we’ve decided to use red and green to represent the respective tones. We liked what we saw :)

final.png

Borders

Since borders are closely related to the size of the map, we had to be very sure what the dimensions are. For that we consulted our game designer.

We’ve divided 3 elements for the borders. Corners, walls, and doors. 10-07 040533.png

Funny part: My first idea was to make the map feel more like a "Dungeon".

but now Grimmy (our lovely grim reaper) is an underpaid office intern, I added some office elements to the mix as well :) here’s the result: border_small2.png And that’s all from me. Go and check out Call It A Day!!