About Character Development and Creation
Hi everyone, I am the artist from Call It a Day. First of all, I am very glad to hear that a lot of you love our art and graphics, and thank you all for your appreciation and feedback. I would like to share a bit about our creation process on character and animation.
The character design and creation were done by me and my teammate, fionamok05, a very talented illustrator. After confirming our main gameplay and mood, she quickly drew some sketches of the characters to give us a basic image of how they will look like.
After that, it's the real drawing time! Fiona made all the characters in AI, of course, with a lot of trial and error.
After a few hours and some debats, we have our final.final.final version:
We have all characters done on our first day of the game jam, and what remained was making them alive, which was my job. Unfortunately, I am a 3D artist with only a little bit of experience in 2d animation, so I choose the most simple way to do the job - the Unity Sprite Editor.
(However, I don't think that the Sprite Editor in Unity would be the best choice when it comes to 2d rigging, maybe next time I should try some other software)
Once the rig was done, it was time for animation! Also, it's my first time doing game animation, I looked up a lot of references online on game animation such as idle, walk, hurt, die, etc. Luckily, I managed to complete all the in-game animation on the second day. Here are some of them: (For the spawn animation I just made it in After Effects)
That's all about character creation and animation. After all, I just need to pass the files to our excellent programmers to make the game complete.
Finally, I would like to thank my amazing teammates for joining the game jam together with me. It was a very fulfilling 72 hours and I enjoyed it very very much!