Tools?
Hi!
As said earlier, I’ll try the compo challenge!
However, I have a question about giving the sources: if I use a paying asset from Unity’s asset store, how can I give away my project’s source code, so that it can be ran, without giving the source code of the asset?
Thanks!
Comments
14. Aug 2015 · 13:35 UTC
As I understand it, everything required to make the source work should be available publicly. If 3rd party libraries and tools are required, free or paid, that’s fine.