Round Three. Finish Him!

Either I'm getting tired, or themes are getting less fun every round. Anyways, here's my judgement:

Theme_Round 3.png

Cartography [0]: The games might get waaaay too similar, but I still think there’s some room for exploration here.

You don't play as the main character [-1]: Do I have good ideas that I’ve been nurturing for years that fit this theme perfectly? Yes. And yet I’m too tired of it popping up in every jam.

Recycle [0]: I see potential here. And I love environment.

Tunnels [-1]: For some reason I’m sure we’ll just get a thousand Mini Metro copies.

Pick your poison [1]: It gives me 1960s New Orleans for some reason, and I like it. Also has both mechanical and narrative interpretations.

Decay [-1]: I feel like most of the good interpretations need way more time to code. And I like my games pretty polished.

Digging [-1]: Not really DIGGING it.

©CaptainSpoof

Fishing [-1]: Too small of a palette.

Push your luck [-1]: No time to balance, games will seem unfair, everyone will be upset.

Out of reach [0]: It’s fine, I guess.

Symbiosis [0]: Similar to Stronger together, and similarly OK too.

Shelter [-1]: Not again.

Clockwork [-1]: I think games will get too complicated and I’ll have a hard time rating them.

Reflection [0]: Might be cool. Has both mechanical and narrative interpretations. Still everyone is likely to go down the same route.

Out of order [-1]: I’m an egoist and I already played with this one.

Change the rules [0]: Seems difficult, but fun.