It Had to be Organs.
Here's a pretty accurate transcript of the conversation we had Friday afternoon -
Alex: The theme is harvest.
Ellie: Okay, obviously we can't just do Farmville.
Alex: Obviously.
Ellie: But I don't want to spend all our time over-analyzing the theme.
Alex: Smart.
Ellie: What else could one harvest...
Alex: Organs?
Ellie: Organs.
And thus, we set out to make a game about organ harvest that wasn't actually too gross or upsetting. The game we ended up building is actually weirdly soothing? And honestly, super good edutainment about blood type compatibility.
CLICK TO PLAY SOMEBODY WILL DIE

Things we felt like experimenting with this time around... - Retro video game art - Using probability to determine outcomes, RPG-style - Lightweight but satisfying NPC dialogue - Procedural animation
We hope you enjoy!!