Here we go

Alright, im back and this time you can even rate my/our game :v: (last jam i kinda messed up the settings)

I'm not gonna lie, i was initially disappointed by the "narrow" theme as it likely results in quite similar games. We first thought to make a game with social harvesting, where the way you treat the other characters impacts the way you progress, but thought that might be a bit too ambitious for 72h (with NPCs, stories, side quests and a scenario to explore). So instead we narrowed the scope down to a card game (logically :joy:).

Its an interactive card game where you directly affect the other players by either helping, attacking or stealing from them. The NPCs all have different behaviors and cards/playstyles they like/dislike.

Is it possible to make a fun, interactive, single player card game like this, without real people for the social part? You tell me! :joy:

Well the game works as planned. The only real thing missing are voiced dialogue lines for the NPCs to say, but my partner in crime was/is obscured by Covid, so no dialogue!

Check it out at: https://ldjam.com/events/ludum-dare/52/reap-what-they-sow

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