Saving? They said it could not be done...

So I decided to code in some saving features to our game this jam... I initially used it to save data between scene trasnitions, but with several more lines of code, I made it so the player can return to their game instance if they want to come back later! (I used unity's built in PlayerPrefs functions to accomplish this).
Check out the game (Play in your browser)!
https://ldjam.com/events/ludum-dare/52/astral-aberration
