Made with Monogame

Today I'd like to share about the (not) engine I used.
Despite its retro aspect, I coded all my game with pure C# using the Monogame framework.
This is not made with any engine or a virtual console. (the pixel aspect is a design choice, and I used a virtual console to create the gfx and export as PNG)
I like pure programming, and state of the art game frameworks with just a gameloop, some API to draw textures and get inputs from the player.
I invite you to test, use and support Monogame (https://www.monogame.net/) which is an amazing game framework, cross platform (I'm currently working on a Nintendo Switch project) and providing high performances!
I'm stuck with 27 votes for my game. And I got amazing feedback!
So please consider to play, explode chickens and vote: https://ldjam.com/events/ludum-dare/52/the-gluten-farm