A maze generator (work-in-progress)

I started working on a maze generator (for MiniLD 61). I have programmed almost thirty games in Html5/Javascript, so this time I decided to use C# and Monogame.

The generator can currently create mazes like this one:

Maze generator
(Click image to see it in the full size)

It’s still need a bit work. As you can see, the first line and the last column only have “empty” tiles, no walls.

What kind of game this will be? I’m planning to make an action-rpg game with an overworld inspired by the original Legend of Zelda, but that’s just a plan. So that maze determines the formation of the rooms, not the actual shape of walls.

Comments

Jordan
12. Jul 2015 · 02:11 UTC
Nice looniks. Keep it up.