Overboard?
Any other construct users out there? Has anyone else come up with a more elegant solution for pushing contiguous lines of tiles ?
Are you using arrays , or just collision testing within a loop?
Am currently working on a system to assign all tiles a binary # based on possible tiles that allow movement , testing if blocked or not, then another array to test move vector against that. Any that have input velocity impart that down the chain, and once a tile without anything blocking it is found, the entire set moves..
Am probably under/over thinking it. :upside_down:
Can share the .capx if anyone's interested!

Relates to this isometric ratburger cake pushing cat game:
