One Step back for Two steps forward - Rat Burger Cake Sweeper v2.0
Thanks to R0J0hound for helping me solve a mental roadblock trying to figure out Cake Trains in Isometric. :sob:
Am reworking the game from scratch almost, to have a 2d layout that's rendered in Isometric 3d, as it makes more sense. I made a huge rod for my back with maths and converting between to do enemy proximity and stuff. If I do the calculations in 2d space and just RENDER to Isometric, should be a breeze! :smile:
Contiguous Cake Push

Mobile Controls

What it will look like when rendered in Isometric again ( without the debug stuff )
