Creating improvised visuals for the game jam
Hey,
Twas my first time doing a game jam for Danger in the Potager (almost 50 ratings !)
I wondered how did you manage to create from scratch so many assets in such a samll amount of time ?
I deliberately chose pixel art to speed create all the sprites because this way I knew the player would be more lenient towards the result if it was chunky or inconsistent.
I felt I needed to speed run the drawing process as I did not allow many retakes during the week end, that was quite the pressure :o
I just looked back at my step by steps, it really felt I rushed all the drawings but thanks to the pixel art and humor, it did not fell too out of place ^^ So I'm happy with my choices


