Thank you for playing and post mortem
Minutes to LD32 end and I finally made my post mortem xp. I edited my entry with it and I will post it too. Of course everyone is always welcome to take a look at it~!
Post-mortem:
First of all thank you for all of you who played/rated my game! I was really nervous since it was my first time but I got surprised by the positive feedback ^^.
Again, as my first game I had lots of limitations such as lack of skills and just inexperience. Still I’m proud of what I was able to do and happy to make people have fun with my work.
What went well:
– The concept of the game came really fast, which made possible to start programing ASAP.
– Programing was smooth, specially because a lot of code (and engine) of my training to LD was useful to make this game.
– Pixel art, although very simple, I developed my skills while drawing them.
– I was able to make a lot of weapons and make it chaotic, which was the plan.
– The time management was quite good. I was able to get decent sleep and eat well. Of course more time would be better, but I prioritized my health to make to the end of the jam. I got a bit behind the schedule but still delivered most of what I wanted.
What went wrong:
– Pixel art, still needs improvement.
– UI didn’t seem quite helpful.
– Sound and Music, still need to learn how to make them properly.
– Bad AI, need to learn more about implementing them.
– Collision detector is not quite right, I assumed most objects to be circles to make implementation easier but it doesn’t seem right
What’s next:
– Study more!
– Develop more the engine
– Practice art concepts
– Learn how to use a music/sound maker