Cupid’s arrows – Postmortem
Hello Guys, first off thanks to all the people who played my game so far, especially those who dropped me a line in the comments. If you haven’t played my game yet, here is the link 
This went right:
- I finished my game and it is playable! Luckily I had an acceptable idea and developing the game was quite straight forward
- The controls and game mechanics are explained better compared to my first entry
- The graphics and sound effects are okay (especially for my art-skills :D)
This went wrong:
- There is no music. I tried to make some music with LMMS, but I just created an really annoying melody and didn’t implement it 😀 Next time I try my luck with Bosca Ceoil, hopefully I can make some better music
- The Game is a bit too short. I had enough time to make more levels, but I hadn’t cool ideas for new levels. So I made a few but (for me) interesting level, but maybe two more levels would be better
- I had a lot of time left! On the one hand its good, but on the other hand I could use this time better, but I hadn’t any interesting ideas for new features and the game appear quite completed to me, so I simply submitted it
- Some players have problems to know when the guards are seeing them. I had implemented an sight-line if a guard is seeing a player and some time for the player to get out of his view, but it seems like this time was a bit too short
- There are also some other small things I could explained the player better. Also you can succeed Level 3 without an ultra cool trick, but I hope most players will find the cool way to solve the level 😀
Overall:
I am quite happy with my game this time. The game is much better than my last entry, so I make progress 😀 I think there is still potential for next time, I couldn’t play my skills completely out, maybe next time, I just need the right idea 😀
We will see us next time! 