Corrugated Fidelity Post Mortem

I did it again. I attempted to turn a real-world boring scenario into a “game”.

Its a game about the stock market. Simple as that. Well ‘that’ isn’t actually very simple, it turns out. There were a lot of complaints about the game being too complicated. As I was designing the game I felt like I was adding far more instructions and tutorial elements than last time, but I guess it still wasn’t enough. Lessons learned for the next Ludum Dare.

This time around I was able to get a basic game done much faster, thanks to my custom library. I spent the last day polishing what I thought to be lacking – sound, art, bugs, etc. I added a ton of corporations, and actually spent a decent amount of time on the interface and visuals.

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Because of this the game had no major bugs, or at least none that have been found yet.

I’m pretty proud of the game flow – you drag these little digital cards that can hold ‘stock’, placing them on different parts of the interface to buy/sell. I also managed to get some sound effects that wouldn’t interrupt game play. All in all it worked out well, and I’m happy with the product.

This time I did not have an FTC tournament in the middle of development, therefore I was able to do the compo.

Corrugated Fidelity

Congrats to everyone who finished their game! I’m really impressed/intimidated by the jam side this year. It is unreal how much can be added to a game in so little time by so few people. Again, great work everyone! Here’s to LD33!