Post LD Updates to Maggie!
I finally updated some stuff in my LD32 Jam entry, Maggie.
These are the updates in the Post LD versions:
– Bug fixes;
– Added music;
– Added SFX;
– Improved the physics a little;
– Bats are now killable (gotta hit’em hard!)
The core mechanics hasn’t changed with the updates, and I didn’t add anything big, just the audio but it’s not rateable anyway, so it should be okay to play the post ld version. I’ll still keep the pre LD version just in case.
A lot of people mentioned the high difficulty caused by the randomness aspect of the game. That was by design and I intend to keep that unchanged until more people have played it. I think the biggest problem was that I didn’t introduce the player properly to the mechanics, I might work on that later.
PS: Thanks for everyone for the feedback, this is my first time in the Ludum Dare and it’s awesome!