Post-Mortem – How I Lost Your Mother

Hendrix College – Post-Mortem Report


 

Genre, objective, and theme:

2D art experience puzzler?

-Attempt to salvage a couple’s teetering marriage by carefully putting together the clues and the right words needed to bring the two closer together without causing either to spiral into depression.

Theme: The pen is mightier than the sword…

Existentialism. Life.
Initial goals:

We sought to have a game with a story that develops based off of the user’s decisions/actions and to have at least 3 scenes.
Goals Met:

We managed to create a game that has 3 branches in story path.

Three scenes were created(bedroom, living room, kitchen)
Tools used:

  •  2D Art: Piskel, Photoshop Touch
  • Engine: Unity – C#
  • Sound/Music: Logic Pro
  • Misc: TexturePacker

Where did you spend unexpected amounts of time?

Character animations/graphics and Singleton objects. (objects that remained constant through scene loads)
What broke at the last minute?

  • Build issues were abundant. We had to resize every scene to fit the 960×800 required for LD.
  • The sprite filter was not working in the build. [fixed by removing bip mapping]
  • Cloned characters.
  • Dialogue/info textboxes weren’t displaying.

Improvements for final:

  • Better looking and functioning GUIs
  • Integration of the rest of the story/dialogue
  • Functioning Depression Meter
  • Credits screen
  • Delineation of textbox ownership