Room of no Escape V0.11 (and we’re forced to switch the project!)
TL;DR: Download the prototype from DropBox
Hey everyone!

We’ve tried to fit into GameBoy limitations, and I think we did fairly well, but then we’ve realized some problems about the game itself.
The idea was to make a Castle of no Escape spin-off, with only one room, in a tower-defence survival mode, but without the towers. Say, Battle City with its Construction Mode between the waves. But upon testing, it became obvious that 7×7 tiles Room isn’t really sufficient for that kind of gameplay. Everything goes on too fast, and enemies need advanced pathfinding, which I was never good at.
Other than that, the deadline for our main game “Castle of no Escape 2”, which is headed towards Steam, is approaching, and today I’ve received a bunch of messages from several interested people. So, sadly enought, we must finish that thing first, and maybe return to the Room of no Escape later. Anyway, I wish you have some minutes of fun with the prototype! At least I did, both with making and testing it. Note that it has no ending. No escape, you’ve got the idea, eh?

There are also two music tracks made by Esdeer, but we didn’t decide where they belong, so we leave you with an option to listen to them as you want.
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47350
Castle of no Escape, originally made for Ludum Dare #31
http://steamcommunity.com/sharedfiles/filedetails/?id=734941078
Castle of no Escape 2, already Greenlit, scheduled for release on 20th December of 2016.

Right now, Castle of no Escape 2 is overrun with bugs, just like this.
Thanks to everyone involved, Ludum Dare rocks!