Difference between initial plan and final product
Fun thing I’ve noticed is that almost every time I change the game design significantly while developing for LD. I wonder how many people are like me?
Couple of LDs ago I was going to create a minimum-control self-playing strategy and it became a two-player hotseat platformer after the first day.
This time around I was initially planning to do a tower defense with a twist, but ended up not having towers or moving enemies at all.
Do you stick to the master plan or do you change concept like I do?
And please take a look at, try, rate and comment my LD entry: Cucumbers Shall Not Pass. Thanks.

Cucumbers Shall Not Pass