What an experience I have on making a JRPG in the jam….
Here is my submitted game: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50824

Of all The Genre I choose to make with the Unreal Engine I went with a map transition Turn Based JRPG… And that was hard!
I had an idea on how to make it work and I have worked on a JRPG system with UE4 before. I got ideas jolted down, set up a very basic movement and menu, and started working on setting up the system thinking it would take me about a couple of hours to get set up. I know I want to keep it simple so I wanted to make the menu and the battle system very basic.
However that didn’t happen for when I actually learn that making the battle system was complex to it’s simplest form.
It took me a whole day or more were I thought it would have taken me hours and before i know it it was already monday. I have underestamated it’s scope of my jam project and only finish 1/3 of my battle system. And since I have class on Monday I only know I have less time to actually add More art, music and Sfx.
I was thinking of not submitting my game knowing I won’t have time to add all that in, but I choose to submitted anyways knowing it missing alot of stuff and it’s going to fail. I think I might continue working on my game to completion some time in the future.
Even thought I have regretted on choosing a genre it was a great learning experiance for me knowing what are my limits plus I know more than ever on making the JRPG battle system.
Lets not try to make a JRPG Game with half of the know how in a Game Jam next time. *Goes back making that JRPG game in UE4*
#1 – Not being familiar with new tools
#2 – Overscoping