Kitten – Postmortem + timelapse
Hey LDers!
Timelapse
It’s almost been a whole day since I finished my entry. Since I remembered to stop chronolapse most of the moments I was AFK, I didn’t have to cut any part of the timelapse and already finished it. Since I set chronolapse to take a screenshot every second, the resulting video became quite long (26 minutes)… Perhaps, it could be more useful (even being so long) if I commented it with what I was doing… Let’s see if I can overcome my laziness and do that (probably won’t happen).
On a side note, I’m thinking of recording a play through of my game. A proper one (the way I indented it) and another with some skips I use (there’s only one, actually… but I heard of others and I will try to get ’em).
Postmortem
After so many walls of text, I think I was finally able to make it concise enough:
The good
- The game is somewhat complete (it has an ending)
- Few features cut (more on that later)
- Map isn’t completely boring; I was able to polish it with some details (albeit random)
- Updated my status quite frequently (if compared to previous LDs)
- Even if really short on time, I was able to composed a song (though it’s quite short…)
- Almost all the code was properly commented
- Didn’t spend a lot of time debugging
- Game compiled flawlessly on Windows (I sometimes forget one ‘#include’ or another and GCC won’t complain)
- An awesome jazz touhou playlist kept me going through all Sunday (I had to comment this… XD)
The bad
- Wasted too much time trying to come up with an idea (I could have made this game pretty much from the start of the compo)
- Made yet another platformer (my 6th one, in LDs)
- Spent too much time coding basic stuff (started to make the actual game late on sunday)
- (continuation) Had to write a custom Tiled plugin (so I wouldn’t need a parser)
- Didn’t have enough time to make enemies, nor a boss battle
- Made the map in quite a rush
- (continuation) That last spikes section is there for some cheap difficulty
- Couldn’t write a proper story
- Didn’t even consider enabling fullscreen (some people have mentioned that… >_<)