A Punker’s Tale – Postmortem

And so I wake up, once again alive after the manic craze that was Ludum Dare 32. This was my fifth competition, and also probably the most mentally taxing one. I hadn’t decided to enter until the very last minute, so I was not prepared at all. I spent most of the first day in a confused daze :p

Screenshot 2015-04-19 18.41.40

The idea for A Punker’s Tale came together as I was writing it. After a (too) long consideration, I decided that I wanted some sort of talking weapon. I then arbitrarily decided to draw the player, who then ended up looking somewhat punkish with her short hair. Only after that did I even decided to go with a talking guitar for the weapon :p

By far, my main issue this competition was time management (as it always is…). I’m quite pleased with the artwork and music, and the writing is pretty good too. I spent so much time on those pieces, though, that I totally neglected mechanics! It really hit me in the gut when I realized that I had four hours remaining and I had just finished the intro! I then quickly flew into hypermode and managed to salvage a conclusion, albeit a very sudden and somewhat jarring one.

Altogether, though, I think I made a fairly good “game”. I’ll now bid farewell with a beautiful picture of an anthropomorphic piano.

piano

Tags: postmortem