LD32 Post Mortem

Where do I begin.

Pros:

– Clear-concept

– Stepped outside of comfortable genres

-Expandable scripting system

-Was fun.

-Learned much more of how the Unity engine works

 

Cons:

-Had technical problems that lost me time and polish (probably 2+ hours ).

-Didn’t allows myself enough time to develop aesthetic (everything ended up as programmer art).

-Didn’t allow myself enough time to make clear tutorial for players

 

 

My opinion: I over-scoped on this one and ended up with a mediocre game. The core game play, while glitchy and unpolished, works. So I consider it a success in the most educational of ways.

 

Where to go from here:

-Besides make better games

-Scope back.

-Allow more time for developing art assets and fixing bugs

-Allow more time for fixing bugs

-Account for time to create some sort of tutorial

 

Well that’s it for me. Time to move on wards to other projects!