That moment when you realize why your game isn’t fun.

  • It’s a game based on experimenting with crazy and impractical weapons.
  • The objective is to destroy as many enemies as possible.
  • The only enemy type so far is a creeper-style robot that detonates itself.
  • As a result, you can play the entire game without firing once.

*facepalm*

Now it’s time to make a better enemy…

Comments

19. Apr 2015 · 17:52 UTC
That’s always the hardest part – when your game works, it’s exactly as you imagined it, and it’s not fun. That’s one of the biggest lessons of ludum dare about the value of prototyping. Good luck!