Thinking about giving in
This is all I have: https://www.youtube.com/watch?v=syRNEPTlXKQ
And it’s not like it’s because I didn’t get that much time. I mean I did spend about 2 hours brainstorming at the beginning; but I’ve worked for most of the time up until now. It was bogged down by a lot of things; like general lack of modelling software/trying to handcode animations (don’t do it unless you have to; you can get cleaner curves that you could with software; but it’s such a pain.
The concept was for an isometric platformer where you CAN’T TURN (except by doing a trick on a half pipe or quarter pipe) and kill enemies with a combination of dodging [both angry enemy falls off cliff and shooter enemy with bounce shot ends up shooting themself] and actually hitting with the board (bunny hops). Still needs break away platforms and A LOT of the board’s behavior; including all of the player control; but so much effort when into manually coding models and the only way I could think of of doing the physics is…not THAT complex but too complex for a somewhat sleep-starved coder to really focus on. [It’s an 2D array of objects with tile types and height values; the board’s behavior changes based on a check when hitting a new tile.]
I’ll still show all code; including the manual meshes. (NEVER DO THIS; unless you NEED the procedural generation; not worth it for normal models) and I’ll still finish the game just no way it’s in time.
Pastebin of all current code:
http://pastebin.com/ECbhRFB5
Don’t guess there’s any shame in it; though I do feel bad that I’ve only ever FINISHED one LD (my first), despite this being my 4th.