end of day 1 [raw] LD32LD #32 18. Apr 2015 ยท 21:09 UTC · 45 hours after compo start by x1212 · 0 Time for some sleep, last thing I made was a shader with godot’s graphic shader editor. That shader does what it should do, but I no longer have any idea why (and if there isn’t a simpler/better way for this) … getting too tired …