"Deliver us from evil"...

That counts as a delivery, right?

prototype.gif

So the idea is some sort of action platformer where a bunch of innocents have been captured by evil monsters, and your goal in each level is to kill all the monsters and rescue them. There may be a time limit, and/or puzzle elements like crates you have to push around or doors that need to be opened in a specific order. I don't have it all nailed down yet.

I'm usually further along than this by Day 1 lunchtime, but this is going to be a very hectic Ludum Dare for me so I'm trying to take it easy and not worry too much. Plus I have all of Monday to play with.