We're up and running
Or perhaps I should say... hopping?

The idea this time is a puzzle game where you have a limited number of moves in which to collect every carrot in the pasture. There will obviously be obstacles of some kind, but I can work out what those are going to be tomorrow. The UI is also obviously a placeholder.
In past Ludum Dare jams, my goal has been to get a working prototype in place by Saturday lunchtime, so to get one finished on Friday night before going to bed is great. I don't feel like I crunched particularly hard to get there, either. I'm gonna shower and head off to bed and tomorrow I'll start fleshing out the obstacles, core gameplay loop, and such. This is a simple enough idea that I think I can throw together a lot of content and still make the Compo deadline--assuming I can think of enough content, that is.