Switching engines twice
I wanted to use bevy + rust this jam, with no bevy or rust experience. It was going great until I couldn't get even the examples of a physics engine working and it seemed like an issue that would take me way too long to fix
So I switched to my ""trusty"" Stride, but it had problems with compiling shaders, which would also take too long to debug
Now I'm installing godot. I swear, if this engine won't work, I'm gonna lose it