Saturday lunchtime update
Doing alright so far. I've got four levels done, some sound effects, and a couple of obstacles, such as these conveyor belts:

I've also tidied up the placeholder UI. There's still a bit of animation and juice missing (I'd like to add a hopping animation rather than the rabbit just warping to the next tile), but that's a Sunday problem.
I'm gonna take a quick break for Mega Metagross Raid Day in Pokemon Go, get some fresh air and exercise. When I get back I intend to spend the rest of the day thinking up and implementing as many obstacles and mechanics as possible, and then Sunday should be a matter of cranking out levels and adding polish and juice.