Artifact Hunter Out Now

This was my 5th Jam in a row and i spend a good 45 hours developing this weekend and still had a few things unpolished or unfinished. So as usual i heavily overscoped.

On the other hand i learned a lot about Unity Scriptable Objects and Event Based Programming. I started trying things with shaders and textures. Usually i just use flat color materials.

The end result ist a little space fighting game. Try it out and collect all the rare artifacts:

https://ldjam.com/events/ludum-dare/58/artifact-hunter

artSpace.png

Feel free to try it out.