Let's Talk... Procedural Gnomes :)

Hola! For our game Where's my money, Gnomski?!? we created cozy little village of gnomes called Debt Meadow and populated it with 130 gnomes of different financial situation and credit score. This naturally put a challenge in front of us: make them look different and visually diverse.

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To achieve this we made our gnomes model modular, and made a system which generate gnomes appearance procedurally by some rules using various parts(Hat, Eyebrows, Beard, Mustache) and colors.

In total we have: - 5 variations of hat(comes at 3 different colors); - 4 variations of a beard, 3 variations of mustache, 2 variations of and eyebrows(all in 5 different colors).

This make total count of possible unique gnome appearance equal: 1800 variations(if I good at math).

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As for target debtor gnome, painted on a scroll we made an interesting technical solution too. The image on the scroll is rendered and processed by a cartoon shader in a separate scene from the real target debtor gnome in 4 different posses.

So if we would need to add extra missions to existing 15, there won't be necessary to draw new textures, system will create their image automatically.

That's all on topic for now! Please play and rate our game!

https://ldjam.com/events/ludum-dare/58/wheres-my-money-gnomski

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